first person shooter like it's 1993
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Jan Wolff 3110774b1e add separate directional collision values, port old random map generator 7 months ago
data/gfx added first working slime enemy prototype, several refactorings and fixes along the way 10 months ago
include add separate directional collision values, port old random map generator 7 months ago
src add separate directional collision values, port old random map generator 7 months ago
.gitignore Initial commit 11 months ago
CREDITS.md added first working slime enemy prototype, several refactorings and fixes along the way 10 months ago
LICENSE.md added first working slime enemy prototype, several refactorings and fixes along the way 10 months ago
README.md Initial commit 11 months ago

README.md

Raycaster

This project is an (as of yet) unnamed first person shooter using a raycasting engine.

It is written in C11 and uses SDL2.